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Apocalyptic Diner

I don't know what inspired me but I wanted to finally create my own apocalyptic scene. I choose a diner because it felt fitting that the character is always on the move and uses this place to rest before moving on.

Softwares I used were: Unreal Engine 5, Blender, Substance Painter, Substance Designer and Photoshop.

Bigger assets have textures of 2048 resolution, while smaller assets have 1024 resolution.

I used a few Megascan assets: such as the scattered leaves decal, tree stumps and the burnt wood in the barrel.
Other than that, all of the other decals are custom made, the ceiling and wall leaks, along with the paper scattered across the scene, cracks on the booth seats, and on the walls.

I used Polyhaven for my HDRI in the scene.
The map is downloaded, the creator is David Rumsey, I used their map and tweaked it in Photoshop and Substance Painter, to give it age and wear.
The tree foliage pack is Black Alder.

Render_01

Render_01

Render_02

Render_02

Render_03

Render_03

Render_04

Render_04

Render_05

Render_05

Render_06

Render_06

Demo Reel Bag

Demo Reel Booth

Detailed_Lighting

Detailed_Lighting

Scene_Wireframe_01

Scene_Wireframe_01

Scene_Wireframe_02

Scene_Wireframe_02

Progress Shots

Progress Shots

Booth Render, UV mapping and Texture

Booth Render, UV mapping and Texture

Bag Render, UV map, and Textures

Bag Render, UV map, and Textures

Wall Trim Render and Texture

Wall Trim Render and Texture

Wall Trim Texture

Wall Trim Texture

Tile Floor Render and Texture

Tile Floor Render and Texture

Tile Floor Texture

Tile Floor Texture

Scattered Paper Render Texture

Scattered Paper Render Texture

Scattered Paper Decal Texture

Scattered Paper Decal Texture